Little did BioWare know back in 2007 that
its Mass Effect role playing shooter would spawn one of the most
successful and popular sci-fi series in the history of interactive
entertainment and even entertainment as a whole.
Now, Mass Effect 3 is finally here, promising to deliver an epic conclusion to the adventures of Commander Shepard.
With the same solid shooting we saw in the second game, as well as more
RPG mechanics that were abundant in the original, not to mention the
promise of an epic conclusion, Mass Effect 3 is looking set to be one of
the greatest games of the year.
Does the game manage to deliver on its promises or should Commander
Shepard just retire before his fight with the Reapers? Let's open up our
Omni-Tools and find out.
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| Commander Shepard is back ... | ... and ready to fight the Reapers |
Story:
BioWare games have always delivered deep and complex
stories where the choices of the player resulted in all sorts of
outcomes, some expected and some completely unexpected.
Mass Effect 3 follows the same recipe, allowing those who already went
through the first two games to import their save files and see all of
their choices have an impact throughout the new story. If this is your
first time, you'll get a set of choices that the studio has deemed canon
but, for the greatest experience, it's probably for the best to go and
play through the last two titles before going through this new one.
I won't go into lots of details, as this is definitely the kind of story
where you need to avoid spoilers. The basic gist is that the Reapers, a
race of sentient space ships, are finally invading the galaxy, starting
with Earth, so it's time for Commander Shepard to go on one last tour
of the universe and rally the different races against this single
threat.
As you can imagine, this is easier said than done, as even in front of
this looming threat, petty rivalries and old feuds are still making an
impact on certain races, while choices made by Shepard are coming back
in surprising ways.
For most of the game, the story flows in a good way, with ups and downs,
sacrifices and joys. Sadly, the end is probably one of the most
polarizing ones ever seen in video games and it's already causing some
huge reactions in the community of fans.
Myself, like everybody else, wanted to see the conclusion of the
adventures my own version of Shepard had. Unfortunately, the game's end
basically throws away a lot of your hard work and offers some
conclusions that don't feel satisfying at all and, what's worse, you
don't even see the outcome of your actions.
For diehard fans, Mass Effect 3 will be a great experience only if you
exit the game before the last 10 minutes. Unless some new DLC, add-on or
expansion appears to deliver a more decent conclusion, it's probably
for the best if you just think of your own end to Shepard's adventures.
Gameplay:
While the story delivers some mixed feelings, Mass
Effect 3's gameplay makes up for it in spades, as there's the same great
third person shooter mechanics seen in the second title, while a few
RPG aspects, as well as the ability to throw grenades, make a much
needed comeback from the first game.
Shooting feels great and this time the weapon selection is more crucial
as you also get to modify your guns with different attachments, from
bigger ammo clips to scopes and other such things. You can also choose
what and how many weapons you use, but the more you wield, the more
you'll have to wait until your special attacks cool down.
Depending on your chosen class, you also have special powers,
ranging from an Adrenaline mode for the Soldier, to a Tactical Cloak for
the Infiltrator or the Biotic Charge for the Vanguard. As you level up,
you get to invest more points into these abilities and customize them
for different effects.
Besides configuring Commander Shepard's abilities, you also get to
customize the powers wielded by your squad mates. Each have different
attributes that can be deployed on the battlefield from the tactical
pause menu and can easily help you create devastating combo attacks.
Customization also plays a heavy role when configuring on your armor, as
you find different components on your missions that offer a variety of
bonuses to attributes like health, shield power or shield regeneration,
melee damage, and more.
Besides fighting you'll also do a lot of talking in Mass Effect 3, both
with your squad mates as well as with other characters. You can once
again decide Shepard's general attitude, between a Paragon that aims at
pleasing everyone to a Renegade that gets the job done no matter what.
The dialog wheel still feels great although some of the summaries
displayed on it don't exactly reflect what Shepard will actually say.
Seeing as how you're racing through the universe to unite aliens against
the Reapers, you'll also be doing a lot of space exploration with your
ship, the Normandy, through your handy galaxy map. This is similar to
the system used in the second game, although the much-debated probing
mini-game has been replaced with a simple scanning one that sees you
track down things that can help you in the conflict.
Speaking of conflict, one of the core mechanics in Mass Effect 3 is the
War Asset one. Basically, in order to stand up to the Reapers, Shepard
needs to accumulate as many War Assets as possible. From actual soldiers
and fleets to journalists that report on the army's morale, everything
counts this time around, especially in terms of the ending.
Mass Effect 3 delivers an almost flawless gameplay experience, as you're
presented with all sorts of missions, whether they're related to the
story or just secondary in terms of importance, and the action is neatly
structured so that you don't get the feeling you're overwhelmed by all
sorts of things.
What's more, in order to help even more people get into the game, you
can choose at the beginning what type of experience you want. You can go
for a classic Role Playing one, as in previous titles, or choose Action
if you just want to shoot things and not worry about the dialog. Those
who just want to experience the plot can pick the Story mode and have a
much easier time during firefights. Those who import characters from
previous games, however, are locked into the Role Playing one.
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| Forge new friendships ... | ... and rekindle old ones |
Multiplayer:
Probably one of the most polarizing aspects of Mass
Effect 3 before its release was the presence of the cooperative
multiplayer mode called Galaxy at War. Many longtime fans believed this
was going to dilute the series just to attract Call of Duty or
Battlefield players.
Fortunately, the multiplayer is top notch, as everyone, no matter if
they're used to online shooting or not, will have a great time.
Throughout the mode you get to create characters from classes that are
already present in the single-player. At first you only get to make
human ones but, as you earn credits by completing matches, you get to
spend them on equipment packs that include weapons, add-ons for them,
bonuses, and new character classes.
As such, you may start off with a Human Infiltrator, but you will soon
be able to unlock, depending on your luck, characters like the Drell
Vanguard, Asari Adept, Salarian Infiltrator, Quarian Engineer, Turian
Sentinel, or the extremely fun Krogan Soldier.
In terms of actual gameplay, each match takes place on one of six maps,
where you and up to three other people need to survive 11 waves of enemy
attacks, which can be represented by Cerberus troops, Geth robots, or
Reaper monsters. Two of these waves see you and your team try to
complete objectives like hacking terminals, uploading data, or
eliminating priority targets. Difficulty can be selected from the three
challenge modes, starting with Bronze, going through Silver and ending
with Gold.
As you complete matches you earn XP points that improve your character's
abilities until a maximum of level 20. At that point, you can choose to
promote him or her into the single-player game in the form of a special
War Asset. His abilities will be reset back to 0, but your performance
in the Galaxy at War mode will still improve your Galactic Readiness
level in the story.
Graphics and Sound:
Mass Effect games have gotten us used to some impressive
environments and the new game goes above and beyond what we saw in
previous ones. Levels are extremely varied and they always reflect that
respective world, from the lush green plains of Eden Prime, to the rusty
look of Tuchanka, or the futuristic vibe of the Citadel.
Characters also look good, although some armors aren't exactly up to the
quality of the rest of the game. Faces look decent, but there are quite
a few occasions where you'll notice some awkward moments or
expressions.
In terms of sound, the game retains its impressive feel, especially in
some of the more touching moments throughout its story. Most of the
times, however, you'll barely observe the music as you'll be a bit busy
saving the universe one firefight at a time.
Voice acting is much better, especially Jennifer Hale as the female
Commander Shepard, as well as Lance Henriksen as Admiral Hackett. Your
squad also has some great dialog and the witty banter between your
pilot, Joker, and the Normandy's artificial intelligence, EDI, is great.
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| Unlock new classes in Mass Effect 3's multiplayer ... | ... and promote them into your single-player campaign |
Conclusion:
Mass Effect 3 definitely has a lot to live up to, as the
previous games set new benchmarks in terms of story, gameplay, graphics
and more.
The new game manages to reach almost all of them, with great gameplay
mechanics, impressive visuals and a surprisingly addictive multiplayer.
Sadly, its story disappoints right at the end and the closure delivered
isn't enough for fans who've already gone through previous titles.
You'll feel great throughout the game's journey, but the destination
isn't exactly what you'd expect.
by
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Tricker