The plusses in this
game:
- advanced character customization
- Smooth Movement Across Random Terrain
The minuses in this
game:
- only one multiplayer mode
- only 8 maps
- poor A.I.
Final Rate: 7 / 10
System requirements:
Fully functional Xbox 360
Review:
In the long line of futuristic post-apocalyptic games that
Bethesda brought over in the last couple of years, Brink is their newest
addition and it promises some new and unique gameplay features that will leave
you raising your eyebrows every now and then.
Hardcore shooter fans will definitely get a dose of
adrenaline and uncalled for violence that only translates into an overwhelming
will to survive (and, perhaps, to get the highest score, in multiplayer mode).
Story:
Just as you start off the game you are presented with a
choice (classic red pill vs blue pill), which is either to save or escape the
ark. This is to be interpreted as choosing to play either with the Security
forces that protect The Ark or the Resistance (so called freedom fighters).
Basically, there’s no good or bad side and the only
difference between the two is their global agenda and what they’re willing to
do in order to survive. While The Ark has proven to be an effective way to
avoid destruction by means of a global cataclysm, the survivors are now torn
apart by their differences and lack of supplies.
What first started off as a haven for all those that tried
to avoid the rising tides of global waters, ended up in becoming a home for
future generations.
With moral decisions that span across every cinematic scene,
the definition of right and wrong is slowly replaced by blindly completing
objectives that seem to be motivated only by the choice made when you started off.
As the story plays out, both the Resistance and the Security
forces are made up of simple people that are left holding the gun and fighting
for an idea that their leaders blindly (even fanatically at times) believe in.
Although soldiers from both sides have their doubts about
their objectives and the path they take, they’re still left with an obligation
to their cause (questioning orders is not an optional).
Gameplay:
With eight campaign maps you can scroll through even as you
start the game, each of them has its own set of objectives that are more or
less asymmetrical, based on the team you’re in. While in one campaign you have
to defend an objective, in the other one you have to capture it.
The game excels in giving you tons of ways to go for
experience points and boosting up your level, which ultimately leads to
unlocking new weapons, appearances, voices and even special abilities that are
unique for each class.
This being said, you should be aware that there are four
types of troopers: Soldier, Engineer, Medic and Security Operative. It goes
without saying that the secret to a successful mission is team work and that
you can’t pull it off without having all the classes working together in
complete synergy.
Admittedly, it can become a bit frustrating if you’re a
medic standing near a door that needs to be blown up and all your team mates
are somewhere far behind fending off the capture of a control point. It serves
you right! What are you doing behind enemy lines as a medic when you’re
supposed to be patching up and health boosting your team?
This goes to prove that although all classes can carry a
weapon and shoot bullets at the enemy, the objectives also need to be thought
out before blindly rampaging through the opponents. This is best experienced in
multiplayer mode when you’ll have to leave all personal agendas aside and
choose a class that is best suited to the team (there’s no “I” in team work).
The Smooth Movement Across Random Terrain (aka. SMART)
system is one of Bethesda’s aces and it brings a really nifty concept to the
gameplay experience. Not only that you can slide under or jump over obstacles
in single player mode, but even in multiplayer mode you can perform the same
acrobatics.
Sliding can definitely prove beneficial when taking enemy
fire (especially in multiplayer mode), but it also backfires if you’ve ran into
a wall you just can’t jump over. The downside is that you can never be sure as
to what obstacles you can or can’t interact with and you’re left with making
live and death decisions on-the-fly, hoping for the best out of a worst case
scenario.
Often I’ve found myself jumping over small ledges and gaps
(effortlessly, might I add), but when it came down to taking a leap of faith
and jumping from one railway to another, needless to say that I failed miserably
and plunged right into enemy territory (I won’t do any sneaking up any time
soon).
Still, depending on the class and body type (medium, heavy
and light) you can pull off some interesting wall runs and crate-to-crate leaps
that will surprise the enemy and give you a strategic advantage (until you take
one right in the kisser).
The only downside to this is that the level design for each
map is a bit haywire and you often find yourself wandering tight corridors or
other narrow spaces that just won’t give you enough room to experiment.
Each mission (again, all eight of them) can be played in
both single player and multiplayer mode, but the A.I, as well intended as it
may be, doesn’t seem to bring the right challenge for a veteran FPS gamer. I
distinctly remember standing face to face with three bots and none of them
seemed to be interested in taking me down. I had to fire a couple of rounds at
them in order to get their attention and focus on me.
The weapons are not half bad, although I was expecting
something a little more futuristic. From SMG’s to all-out assault rifles and
grenades (that seem to have only a two feet radius and no particular
limb-tearing effects), everything can be customized by adding scopes, extra
mags and so forth.
It may take a while to get used to firing them and
compensate for the recoil, but thank God for the special abilities that you can
unlock and use later on. Running and reloading or shooting while you’re lying
on the ground (how’s that for dramatic effect?) can spice up the game and give
it an extra kick in the rear as your character becomes more and more
killing-efficient.
Audio and Video:
Voice acting is definitely dramatic and it looks like
everyone has some serious life-altering decisions to make even if it’s a simple
“Thanks for the ammo!”. Of course, new dialogues and comments can be unlocked
as you progress through the game (that you can use on your character), but
cinematic scenes hammer down with moral convictions/dilemmas that stress out
the gravity of the situation.
Honestly, I found it hard to stay focused on the dialogues
because of what appears to be a really funny Jamaican accent that some of the
characters have (mostly the Security forces). I kept hoping for one of them to
drop a “we be jammin’ man” bomb so that I would have a good excuse for laughing
instead of quietly grinning.
Character design on the other hand is pretty good and with
the wide range of customizations that you can add (face expression, outfits,
tattoos etc.) it’s something that gives you that extra feel of uniqueness and
personal touch. You can even go crazy and strap on a pair of fluorescent army
pants and a grenade vest. That will certainly get you noticed (and shot for bad
fashionable choice)!
The in-game world on the other hand is filled with textures
that sometimes blur out a couple of details, but apart from that it’s safe to
say that it achieves a smooth gameplay. Frame rate is steady even in the fiercest
battles where grenades blow up around you like in a Michael Bay movie and there
are no obvious texture glitches or weird bugs.
Multiplayer:
The Freeplay mode is surely the way to go if you’re
interested in some real challenge. All you have to do is pick out a map (or
leave it to random chance) and you’re well on your way for some real action.
Still, if you’re unfortunate enough to spawn on a server that has more bots
than real opponent, it’s like playing the game in single player mode all over
again.
Just like any other team based FPS multiplayer game, the
trick is to work together and cover your backs or else you’re a recipe destined
to fail.
There are no other game modes available and multiplayer mode
only brings back the single player campaign missions with the twist that now
you can play them with or against your friends. I don’t mind having an extra
hand every now and then, but the lack of map diversity is not particularly appealing
nor is it something that I would want to get back to very often.
Conclusion:
Brink is a nice reinterpretation of the team-based gameplay
mode and it has its strong suits in terms of character customization, skills
and background story. With a presentation that is meant to focus your attention
more on the bigger picture (read: plot) rather than providing a long-lasting
team gameplay experience, Brink is a bit limited in terms of multiplayer replay
value and a lot more in terms of single player gameplay.
The Freeplay mode is nothing than a co-op extension (if you
face-off bots) and no derivation of classic PvP modes (such as Domination,
Capture the Flag etc.) is made available, piling up to an overall experience
that will leave you wanting for richer multiplayer mode.
by -Tricker
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