Saturday, March 24, 2012

Super Crossfire Review

The Good Qualities:
+Nice improvement over classic arcade shooter mechanics
+Great graphics
+Sweet soundtrack
+Lots of unlockable items

The Bad Qualities:
-The beginning can be a bit difficult
-Some enemies require lots of patience

Final Rate: 8.5 / 10

Controller support: Yes
               
System requirements:

OS: Windows XP SP3 / Vista / 7
Processor: 2 Ghz Dual-Core CPU
Memory: 2 GB RAM
Hard Disk Space: 100MB Free HD Space
Video Card: Graphics Card with Shader Model 3 support, 256 MB video memory
DirectX®: 9.0c
Sound: DirectSound-compatible sound device

King Arthur II – The Role-Playing Wargame


The Good Qualities:
+ Arthurian atmosphere
+ Text adventures
+ Morality choices

The Bad Qualities:
- Altitude on battlefields
- Lack of castle control
- Some performance issues

Final Rate: 7.5 / 10

Controller support: No

System requirements:

Minimum requirements

Windows XP / Vista / Windows 7
Pentium 4 3.40GHz or Athlon 64 3500+
RAM: 1 GB of RAM
8 GB free space on the HDD
128 MB graphics memory video card using at least GeForce 6600 GT or Radeon X800 GT
DirectX 9.0c

Crysis: Warhead

Version reviewed: Crysis: Warhead

The Good Qualities:
+ Interesting gameplay
+ Enjoyable lead character
+ Lots of drivable vehicles

The Bad Qualities:
- Cliché gameplay
- A bit short.
               
System requirements:

Operating System: Windows XP
CPU: 2.8 GHz or faster
Memory: 1 GB RAM
Hard Drive Space: 15 GB of free space
Graphics Hardware: 256 MB video memory, NVIDIA GeForce 6800 GT/ATI Radeon 9800 Pro
Sound Hardware: DirectX 9.0c compliant card.

Grand Theft Auto IV PC

 Version reviewed: Grand Theft Auto IV PC

The Good Qualities:
+Great story;
+Memorable characters;

The Bad Qualities:
-Filled with bugs;
-Stupid AI;
-No mid-mission checkpoints.
               
System requirements:

Operating System: Windows Vista Service Pack 1 / Windows XP Service Pack 3;
CPU: Intel Core 2 Duo 1.8 GHz, AMD Athlon X2 64 2.4 Ghz;
Memory: 1.0 GB (Windows XP) 1.5 GB (Windows Vista);
Hard Drive Space: 16 GB of free space;
Graphics Hardware: 256 MB Nvidia 7900 / 256 MB ATI X1900;
Sound Hardware: 100% DirectX 9.0c compliant card;
Network: Internet connection required for activation and multiplayer.

Thursday, March 15, 2012

Grand Theft Auto III: 10 Year Anniversary Android Review

 The Plusses in this game:
+The full and original GTA III experience
+Decent graphics
+Full list of radio stations and audio content

The Minuses in this game:
-Horrible aiming system
-Clunky camera
-Complicated controls

Final Rate: 6.5 / 10

Controller support: No
               
System requirements:

iOS devices: Compatible with iPhone, iPod touch, and iPad. Requires iOS 4.3 or later.
Android devices: Compatible with most new smartphones and talets. Requires Android 2.2 and up

While it may be hard to believe for quite a lot of older gamers, over 10 years separate us from the initial release of the iconic Grand Theft Auto III, a title that pretty much changed the way we view open world titles, as well as games in general.
Now, as a testament to how much technology, not just games, has progressed since then, Rockstar has released a special Grand Theft Auto III: 10 Year Anniversary Edition onto mobile platforms like the iOS (including iPhone, iPod Touch or iPad) as well as Android (including various mobile phones and tablets).
We have had the chance to try out the title on the Asus Transformer tablet, powered by Nvidia’s Tegra 2 technology, and see just how the game looks after more than 10 years since its initial release.
So, does this re-release honor the classic game or should it be thrown into the trunk of a car and crashed through Liberty City? Let’s find out.
In case you’re among the few people in the world who don’t know what GTA III is, here’s a brief description of the game.
It’s an open world title, with its action taking place in Liberty City, although it’s not the one from GTA IV, however. This copy of 1990s New York is constituted of several island neighborhoods connected by various bridges and filled with all sorts of characters and criminal organizations.
You play as Claude, a silent protagonist that’s just been part of a prison break, who needs to make a name for himself by doing all sorts of various jobs for all sorts of various criminal organizations, from the mob to the Yakuza. The missions usually consists of some mix between driving and shooting, but you can also engage in a variety of side missions, like driving Liberty City residents by taxi, saving them with an ambulance or making the streets a safer place through Vigilante activities.
This is what made GTA III such an impressive game, that after you got over the open world, the great third person shooting or driving, not to mention the graphics that were stunning at that time, you could still do all sorts of things and not get bored during your adventures in Liberty City.
While the original game is still here and as glorious as ever, it’s time to talk about the 10 Year Anniversary Edition and how it actually feels on a tablet, instead of regular gaming devices like consoles or the PC.
This is where things go awry, however, as the touchscreen input generates some mixed results, largely because Rockstar didn’t really try to adapt the controls to the special needs of a phone or tablet. Instead of rethinking some actions, the studio just threw on the screen a variety of buttons that are clunky, to say the least.
Thus, you can use the left side of the device to control Claude’s movements, thanks to a dynamic virtual joystick that appears wherever you press your thumb. On the right side of the screen, however, is where things get really messy. While on foot, you have buttons for things like running, jumping, punching or shooting, as well as entering cars or changing your camera settings. While in a car, you now have buttons for braking or accelerating, as well as for the handbrake, horn, or camera, not to mention getting out of the car.
While this cluster of buttons makes controlling GTA 3 difficult, things get even more awkward while trying to move the camera around. The auto-adjust does a decent job of following your car or character around but, if you want to manually adjust it, be prepared to get angry, as you can only tilt or pan the camera by pressing with two fingers on the center of the screen and the movement of the camera based on your input is clunky, especially when on foot.
Then we have the even more awkward shooting, which becomes a chore thanks to an auto-aim system that targets people based on their proximity to the player. While such features were present in other GTA games recently, the one in this 10 Year Anniversary edition is horrible, managing to even target pedestrians around Claude instead of enemies that are shooting at him. Also, once the player meets more than one enemy, your chances of surviving the encounter drop considerably, especially if you factor in the clunky camera or the lack regenerating health or even the infamous cheats that could be used to cause even more havoc in Liberty City.
These control and camera issues are quite a shame, as the game looks pretty good, especially when compared with previous console iterations of the original GTA 3. While the PC version may look better, it’s still quite impressive to see the classic game running on a mobile platform, even if its age is showing through character models or the damage on the vehicles.
Sound-wise, you’re treated to the full GTA 3 package, with lots of varied radio stations offering hours of entertainment while you drive around Liberty City, although the audio quality depends on the speakers of your device.

Conclusion:

Grand Theft Auto III: 10 Year Anniversary is a technical achievement but, unfortunately, it’s borderline unplayable game. While it shows how far mobile gaming and platforms have come in terms of quality, it’s let down by complicated controls and the clunky auto-aim system.
You could get the game just for nostalgia’s sake or for a quick drive in a car around Liberty City, but trying to complete the campaign will only result in frustration.
Grand Theft Auto III: 10 Year Anniversary Edition is available for the iOS and Android platforms, costing $4.99 or €3.99.


by -Tricker

Brink



 The plusses in this game:
- advanced character customization
- Smooth Movement Across Random Terrain

The minuses in this game:
- only one multiplayer mode
- only 8 maps
- poor A.I.

Final Rate: 7 / 10

System requirements:

Fully functional Xbox 360

Hard Reset PC Review:



The Plusses in this game:
+Polished game play
+Fluid level design
+Intense firefights

The Minuses in this game:
-Convoluted story
-Difficult even on normal

Final Rate: 9 / 10

Controller support: Yes

System requirements:
Minimum:
OS: Windows XP/Vista/7
Processor: 2.5 GHz Intel Pentium 4 / AMD Athlon 64
Memory: 2 GB
Hard Disk Space: 4 GB free hard drive space
Video Card: 512 MB NVIDIA GeForce 8800GS / ATI Radeon HD 3870 or better
DirectX: DirectX 9.0c
Sound: DirectX Compatible

Recommended:
OS: Windows XP/Vista/7
Processor: Intel Quad Core 2.3 GHz / AMD Phenom II x4 2.5 GHz
Memory: 3 GB
Hard Disk Space: 4 GB free hard drive space
Video Card: 512 MB NVIDIA GeForce 9800 GT / ATI Radeon HD 4870 or better
DirectX: DirectX 9.0c
Sound: DirectX Compatible

Review:
Hard Reset came out of nowhere a few months ago, impressing lots of PC gamers with its lovely graphics and promising to deliver a high quality experience from a new studio, called Flying Wild Hog, composed of veterans from other Polish developers like People Can Fly, the makers of Painkiller or Bulletstorm, or CD Projekt Red, the creators of The Witcher.
Now, the game is finally out and people can see if Hard Reset can actually live up to the expectations of PC gamers, who want a cross between all the games mentioned above.
So, does Hard Reset manage to deliver a retro shooter experience, with tight gameplay and simple mechanics, or should it be put out of its misery with a full on headshot? Let's find out.

Story:

It's hard to talk about a story in Hard Reset, as it follows pretty much the same bare bone structure of Painkiller, for example, meaning you just go through levels and shoot everything that looks at you funny, or in this case any robot that tries to plant its metal into your fragile human body.
You play as Major Fletcher, a former Army veteran now handling security for a large corporation called … The Corporation, in a futuristic cyberpunk dystopia, where rogue robots controlled by an AI hive mind are threatening humanity in order to emerge the dominant force.
The Corporation is all that stands between Fletcher's home city of Bezoar and the robot hordes, but not everything is as it seems. Over the course of the game, the protagonist is set to deal with a robot breach into a district of the city and find its source, but it quickly becomes something much larger than himself.

Sadly, while the story in Hard Reset is pretty interesting in theory, the execution is convoluted and the animated comic book cut scenes don't really make it clear what's happening in the narrative. In a nutshell, you just need to run around and shoot robots until the end credits roll, just like in various other mindless shooters like Painkiller or Serious Sam.
 
Gameplay:

Seeing as how the story is hard to comprehend, Hard Reset needs to more than make up for it in terms of gameplay and, fortunately, I can report that it does just that. The shooting feels tight and precise, there's a lot of weapon variety, you can even level up your firearms and enemies are varied enough to keep you on your toes, especially on Normal difficulty.
You truly see the experience of Flying Wild Hog's members in terms of first person shooters with Hard Reset, as the gameplay is well balanced while the levels just beg you to take them into consideration when facing off against robot hordes. As such, you'll find a fair share of explosive barrels, but also various electronic displays or hubs which, when shot, send a surge of electricity flying around them, killing the smaller robots instantly while the big ones are stopped in their tracks.
You can also shoot cars that explode after popping enough bullets into them, while two main weapons are more enough to dispatch of your enemies, if you upgrade them carefully.
You collect three basic things in Hard Reset: health, obviously, as this isn't a modern shooter with regenerative health, ammo for your CLN rifle or NRG blaster, and NANO, a sort of in-game currency that allows you to upgrade your abilities or weapons.
When visiting special upgrade stations, you can choose to improve your standard weapon, or unlock new powers for it, like turning the regular rifle into a rocket launcher, or the NRG blaster into a sort of lightning dispenser. You can also upgrade your own body by implementing better armor or even a health or shield regenerator.
You'll certainly need most of these upgrades, as Hard Reset isn't an easy game, even on Normal difficulty, throwing at you legions of enemies at once, each with their own special powers, from small, razor blade-equiped ones to massive, human-like machines that can fire from a distance, not to mention a variety of hulking beasts that charge at you or throw grenades all over the level. As such, expect to die quite a lot if you don't learn to keep a good distance between yourself and the enemies.

These opponents are pretty smart, often using their large number against the player, so you always need to make sure you're using all the helpful items from your environment, while moving about to dodge their powerful attacks or lure them in traps.
Besides the levels, weapons and enemies, there's not a lot more than can be said about Hard Reset, as it keeps things extremely simple yet, in practice, everything goes better than quite a lot of games these days that want to throw all sorts of mechanics just to give players something new to do. In this game, firefights are short but intense, while the levels don't outstay their welcome.

Graphics and Sound:

Hard Reset is a gorgeous game, as Flying Wild Hog's proprietary Road Hog engine manages to shine, using all sorts of new graphics technologies to make its gritty cyberpunk world come to life. While you'll fight it out against robots at night, the world feels bright and colorful, thanks to the great design of your user interface as well as the variety of flashing lights and billboards decorating its levels.
Enemies are detailed, weapons effects look quite impressive, and there's not a single freeze or loading issue to be had. It's also worth pointing out that the game handles Alt+Tab situations very well, as it suspends its video rendering systems, restarting it when the player enters the game and immediately loads up the whole level just as you left it.
In terms of sound, Hard Reset is quite good, using a lot of futuristic electro music to highlight the nature of its world. There aren't any standout performances, largely because most of the times you'll be busy fighting it out with the legions of robots, listening to your own symphony of bullets than the actual music score.
Voice acting is pretty decent, with Fletcher having a good enough voice, although one of the characters you meet halfway through bears a striking similarity to the announcer of older Unreal Tournament games.


Conclusion:

Hard Reset is a cross between Bulletstorm and Painkiller, with a few sprinkles of Witcher in terms of the upgrade mechanic. The resulting mix is a great experience, especially for retro shooter fans that have awaited a new Painkiller or Serious Sam in recent years.
While it's not a particularly long affair, clocking in at around 5-6 hours, depending on the difficulty, Hard Reset is more than worth its $29.99/27.99€ price tag.
Hard Reset is now available on Steam, exclusively on the PC, and has support for both the regular mouse and keyboard control scheme as well as controllers like the Xbox 360 one.


by -Tricker

Warhammer 40,000: Space Marine PC Review

 The Plusses in this game:
+Great mix between shooting and brawling
+Addictive hack and slash mechanics
+Fun Jump Pack sequences

The minuses in this game:
-Multiplayer needs more content
-Feels a bit repetitive after a while

Final Rate: 9 / 10

Controller support: Yes

Red Orchestra II: Heroes of Stalingrad(PC game Review)

 The Battle of Stalingrad was one of the most disputed in World War II and most people see it as the turning point on the Eastern Front, the moment when it became clear that the might of the Wehrmacht was shattered and that the Red Army was ready to take the initiative and drive towards Berlin. 

The battle has been visited in video games before but rarely has it received the attention to detail and realism that the developers at Tripwire Games have lavished on it, visible in elements like the design of the maps, which include the landmarks of the city, and the care taken to make every engagement feel like a desperate struggle, mimicking the emotions that the soldiers of the time surely experienced. It's too bad that the game still has some problems when it comes to graphics, Artificial Intelligence and multiplayer games.

Gameplay:

The big changes from the standard first person template that Red Orchestra 2: Heroes of Stalingrad offers are: a commitment to realism and a focus on making cover and its use crucial for success.

It's essential to approach the game thinking in terms of where cover is and how it can be used. A gamer who was brought up on a diet of Call of Duty and tries to play this game using the run-and-gun method will get torn to pieces. The constant frustration will soon be enough to either force him to drop the game or to learn how to actually play it well. The key here is to always know which surfaces a character can stick to and which of them offer the best protection from incoming fire, be it from a normal carbine or from a heavier machine gun.

Review image Review image
Multiplayer hero
Cover system


After finding a piece of good cover the big decisions involve when to peak out, if it's worth taking a shot and revealing your position or if a better idea is to move to another piece of cover that is closer to the target or offers a better shooting angle.

As essential as knowing when to take cover is learning when and how to fire. Bolt action rifles can be very accurate when using the iron sights and controlling breathing and players should always try and take shots from afar, thinning out the ranks of enemies before moving forward or at least convincing some of them to keep their heads down while the player moves to the next piece of cover.

Assault weapons, on the other hand, are pretty much unable to hit anything reliably past the 200 meters mark so it makes sense to fire a few bursts and then move as quickly as possible to a better position.

As in real world World War II infantry tactics grenades can be crucial to taking out clusters of enemies and are priceless when entering buildings under heavy fire.

Red Orchestra 2 is good because it is unforgiving so, even in the single player against rather dumb enemy A.I., expect to die and fail quite a bit before getting a feel for the game and how to keep yourself alive.

Graphics and audio:

Red Orchestra 2: Heroes of Stalingrad is created using the Unreal Engine 3 from Epic Games and both the good and the bad sides of this technology make appearances in the game.

Review image Review image
Single player intro
Close quarters


The developers have managed to create a game world that looks bleak and clearly affected by war but have also managed to escape the trap of only using gray and brown for the environments. The various scenarios that are set mostly outside could create the feeling of a perfect day out in the countryside or the middle of a city were it not for the bullets and the screaming of the dying.

The problem is that looking good comes with the attached price of some weird physics, especially when furniture is involved in any way. The soldier models could also have used some more work and the running animations have something very artificial about them. There are also moments, especially in multiplayer, when the textures seem really ugly, like something that only managed to load half way through.

Tripwire Interactive has managed to do some great work when it comes to the sound design. The weapons sound like something out of the '40s, deadly but a little clunky, the soldiers shout very appropriately when shot and there are few sounds in the world of gaming that are as unnerving as hearing a couple or rounds whiz by your body while you are looking for some piece of safe cover.

The only problem with the sound section of the new Red Orchestra is that it is sometimes actually overwhelming, which adds to the atmosphere but makes paying attention to the actual gameplay harder.

Multiplayer:

The origins of the Red Orchestra series lie within the modding community and the first game in the series was driven by its multiplayer elements so it makes sense for the second one to also rely heavily on playing with other live humans. Despite the presence of the two single player campaigns the developers at Tripwire Interactive have put most of their resources into the multiplayer and have managed to create an experience that will enchant the hardcore, competitive fans and might scare off a lot of newcomers.

The big news is that there are big, bold, frantic 32 versus 32 battles included in Red Orchestra 2: Heroes of Stalingrad, perfectly suited for those who are looking for large scale mayhem. The PC version of Battlefield 3 promises the same but it's weeks away so this is the only game in down for some time.


The server browser is pretty solid and gives those looking for games to join a lot of information but there are some problems with maintaining a solid connection after choosing a server. About one third of my attempts have resulted in being dropped from the server and forced to re-launch the whole process. There are also reports of connections that, despite good ping numbers, are very sluggish and make actual gameplay all but impossible.

Once the player is logged into a server the actual learning process begins. Never move around without being at least crouched if not prone. Only peek around or above cover for the smallest interval of time, always vary of getting shot. Always make sure that one has a full magazine before entering an area whether heavy combat is probable. Never take the time to steady your breath for a shot unless your position is absolutely secure. And there's much more to learn before coming even close to being a competent player of the multiplayer side of Red Orchestra 2: Heroes of Stalingrad.

The maps included in the game are interesting, although they tend to make moving around in open field a pretty dicey scenario, and it's imperative for the player to familiarize himself with them as much as possible before getting into really competitive games.

The best way I found of doing that is to choose one class and stick to it at first, learning what the weapons can and cannot do and when to use them, and only then move on and sample other options.

Red Orchestra 2 is an unforgiving playground for all but the most experienced gamers but a lot of playtime and quite a bit of conviction will allow even newcomers to the first person shooter space to discover an engaging and very brutal game.

Conclusion:

Red Orchestra 2: Heroes of Stalingrad is not all that it could be at the moment, with the solid gameplay mechanics affected by small bugs and the multiplayer also in need of some tweaks, but the developers at Tripwire have already released two big patches via Steam and more are apparently on the way, with the overall aim being to create a finely balanced experience that will keep gamers interested in the long term.

The developers have also announced that more content, like weapons and vehicles for both sides and the ability to play through the campaign in cooperative mode, will be added to Red Orchestra 2 in the coming months so it might be a good idea to see how the game evolves and buy it closer to Christmas.

For those who have loved the original mod and the first game in the series Red Orchestra 2: Heroes of Stalingrad is a must buy, mostly for the engaging and gritty multiplayer, while most other first person shooter fans can wait until they experience the big launches of the fall, Battlefield 3 from DICE and Call of Duty: Modern Warfare 3 from Infinity Ward, before giving this outsider a try.

by -Tricker

Dead Island game Review -PC

Zombies have become cool again lately, flooding the entertainment space with high profile products like World War Z, which is both a comic book and, soon, a movie, and the Walking Dead, one of the most appreciated television series on AMC. Both of these are nuanced looks at the possibility of a zombie apocalypse which manage to focus on characters and moral dilemmas more than on simply fighting off the hordes of undead.
Gaming has long been accustomed to them in various forms but Dead Island might just be the game that manages to deliver well crafted zombie bashing action while also making the player think about his choices, what he considers important and what he chooses to do when faced with life or death choices.Everyone will think about Dead Island as a cross between Dead Rising from Capcom, but maybe without the humor, and Left 4 Dead from Valve, minus most of the firearms and the Artificial Intelligence zombie leading Director. The developers at Techland seem completely unoriginal at first glance but once a gamer gets deeper into the game, which also means deeper into the island, this familiar feeling will pass and Dead Island will be able to stand on its own as the best way for a hardcore geek to prepare for the inevitable coming zombie apocalypse.

Story:
Dead Island takes place on the tropical island of Banoi, where the normal night includes a lot of drinking, some flirting, some high stakes gambling and maybe a few misdemeanors. One particular evening does not go as planned and the main character wakes up to find the area around him filled with zombies.

Review image Review image
Licking power
Blunt assault


They can kill him but he cannot become one of them, which means that he or she is the designated hero of the moment and must explore the island, helping out survivors and trying to find a way of getting off the island or finding a cure for the zombie affliction.

There are four characters to choose from, each with a different focus in combat and different skill trees. In terms of story the four do not chance anything and the conclusion of the game, which includes a few twists that will not surprise any aficionado of the zombie movie genre, will be the same regardless of the choices players make.

Dead Island is not a game that needs to be played because of it's story and I often found myself clicking through the dialogues and the cutscenes so that I could get back to the real heart of the game, the zombie fights.

Gameplay:
Dead Island is an open world game. It is also a pretty complex role playing game, with a lot of crafting and a significant number of side quests. It is also a horror game that manages to deliver some good scares. It is also an action title which has some of the best close up and personal battles of the year.

Review image Review image
Dead nature
Tunnel trouble


It was inevitable that in creating this mix the developers at Techland would make some mistakes but, despite of some weird choices, the game lives and dies on the strength of its combat and, fortunately, this part of the game is realistic, complex and engaging enough to keep me coming back long after I lost interest in the story and even in the island setting.

Seeing a zombie or a group of them in Dead Island leads to a quick spot of risk benefit analysis. How many are them? What type? Can I move around? Are there valuables in the surroundings? Based on these questions one chooses whether to engage or to avoid.

Attacking zombies means using a weapon, which degrades with use and uses stamina, a foot attack, which drains stamina, to stun as many as enemies as possible or otherwise put them out of the fight and then deal with the group one at a time.

The fights are genuinely nail biting, mainly because zombies level up and stay a challenge throughout the game but also because the design of the island means that they sometimes manage to surprise the player and knock his health down a little before he can regain his footing.


There are a few fights, mostly those where the main character is forced in close quarters situations, that feel unfair but mostly Dead Island has impressed me with the quality of its up close and personal zombie battles.

One weird decision is to give money so much importance in Dead Island. Most zombies have cash on them, which is fine considering the setting, and there's more to be found in various containers. What's weird is that the survivors you work for tend to give you copious amounts of cash for your trouble and that it costs exorbitant amounts to repair the best weapons you find or craft. It's highly unlikely that during a zombie apocalypse the value of the dollar would hold steady or rise and it would have made much more sense to have energy drinks or food items the currency on the island and keep the entire game closer to the original idea. Seeing dollar values everywhere and seeing my cash pile drop significantly when I die tends to take me out of the fiction and eliminates some of the value of Dead Island.

Graphics and audio:
Dead Island is created using Techland's own Chrome Engine 5 and is, for the most part, a good looking game that could have used just a little less blood and guts. There's a level of violence here that goes beyond what is needed to show off the brutality of the combat and the power of the zombies. Every dead body is a festival of red and more squeamish gamers might find it hard to play.

Review image Review image
Sunglasses and no shirt
Driving action


Other than that and the tendency to make the sun a bit too shinny all the time the game delivers on the graphics front, from the models of the zombies to the feeling of weight that is delivered with every blow of a blunt weapon.

The sound design is also solid and I've often found myself listening intently for zombies moving around, low on health and out of good weapons. The voice acting could have been better but the story is not the focus of Dead Island and the investment in a very good cast would probably not have been justified.

Multiplayer:
There's no competitive multiplayer in Dead Island but this is one of those rare games who seem to have been designed from the ground up in order to be played by four players working together. All the cars have four seats, allowing everyone to move around, and characters have a tendency to talk to the players who takes the game on solo as if he was being part of a bigger group.

Bringing along four players, ideally one of each characters class that can be selected at the start, makes the game easier and, at times, more fun. Bigger groups of zombies, which when going solo need to be avoided or tricked into attacking the player one at a time, now become a chance to test skills, strategies and stock up on money. It's cool to have a little in group competition about who kills the most zombies or deploys the most interesting attack maneuvers.

Playing cooperatively also makes the story of the game even less important and turns Dead Island into something closer to a MMO powered by zombies, which is something that the genre has not yet seen.

One good idea is to make sure that you get together a group of gamers that can play along nicely, which basically means making sure that rewards are distributed evenly and no one becomes an egotistical hoarder.

Conclusion:
Techland has been widely criticized for their previous release, Call of Juarez: The Cartel, but Dead Island should go some way towards rebuilding their reputation. They have managed to deliver a game that is entertaining and filled with suspense while also implementing some of the best melee combat I have experienced in a game since the first Batman game.

That much talked about first trailer for Dead Island promised a lot more drama and emotion and that's largely missing but the exploration of the island the ever escalating challenge of the combat compensates the lack of emphasis on the story.

Dead Island can feel repetitive and too long at times but everyone who has been enthralled by Walking Dead on AMC or is eagerly awaiting World War Z should spent some money and get themselves a zombie experience that can easily occupy 50 hours of their entertainment time.

by -Tricker